![]() If you are in a war with the faction, you don't get that option at all.Įach named NPC has his own relations with you. You can restore negative relations by speaking to a leader and agreeing to pay a fine to atone for your crimes (this will generally cost thousands of denars) you do not get this option if the enemy leader is chasing you, so you will need to have the bigger party or else visit a leader resting at a location. If your relation with a faction falls to -10 or below they will consider you an enemy and will attack you, even if you belong to a faction they are at peace with. These numbers are set regardless of where your relations with those factions were before you signed up. Taking up a claimant's cause will set your relation with the rebel faction to +90 and the original faction to -50. Joining a faction automatically sets your relations with that faction to +12 and your relations with the faction(s) they are at war with to -40 (your relations with the factions they are at peace with will be unaffected). The terms used (accepting, indifferent, suspicious, hostile, resentful, etc.) indicate what they think of you, and the numbers show the exact scores. You can view your faction relations at any time by clicking Reports and choosing the faction relations report. ![]() You can raise your relations by aiding them in battle or by attacking the parties of their enemies. Attacking a faction's parties (including caravans but excluding Farmers) lowers your relations with them, including jumping into a battle and aiding their enemies. Parties that are neutral or friendly with you will aid you in battle and will allow you to freely enter their towns and castles. This score affects how they respond to you. ![]() You have a relations score with each of the five factions ( Swadians, Vaegirs, Khergits, Nords, and Rhodoks). ![]()
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